New Enchantment Build:
Hawkbrand
(Cost: )
Enchantment 1
Enchantment 2
Enchantment 3
Chains
Has a chance to chain a cluster of mobs together and keep them bound for a short time.
1 sec. duration
2 sec. duration
3 sec. duration
Committed
Deal increased damage against already wounded enemies.
0-50% damage
0-75% damage
0-100% damage
Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
10% chance to trigger
15% chance to trigger
20% chance to trigger
Echo
Some of your attacks can be followed up by another attack in rapid succession.
5 sec. cooldown
4 sec. cooldown
3 sec. cooldown
Exploding
Mobs explode after they are defeated.
Deals 20% of enemy's health as damage.
Deals 40% of enemy's health as damage.
Deals 60% of enemy's health as damage.
Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
Small amount of fire damage per sec.
Medium amount of fire damage per sec.
Large amount of fire damage per sec.
Freezing
Slows mobs after hit for three seconds.
-20% reduced speed
-30% reduced speed
-40% reduced speed
Leeching
Defeating a mob heals you a small portion of the mob's max health.
4% of mob max health
6% of mob max health
8% of mob max health
Looting
Increases the chance for mobs to drop consumables
+100% increased chance
+200% increased chance
+300% increased chance
Prospector
Find more Emeralds on fallen enemies.
+100% increased chance
+200% increased chance
+300% increased chance
Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
Small amount of health healed
Medium amount of health healed
Large amount of health healed
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
5 sec. duration
10 sec. duration
15 sec. duration
Sharpness
Makes your weapon sharper, causing it to deal more damage.
+10% increased damage
+21% increased damage
+33% increased damage
Shockwave
The last attack in a combo launches a shockwave, damaging enemies
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Smiting
Increases damage against the Undead.
+20% increased damage
+30% increased damage
+40% increased damage
Soul Siphon
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
3 souls
6 souls
9 souls
Stunning
Chance to temporarily stun enemies
5% chance to trigger
10% chance to trigger
15% chance to trigger
Swirling
The last attack in a combo performs a swirling attack, damaging nearby enemies.
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds
-20% reduced damage
-30% reduced damage
-40% reduced damage
Wild Rage
Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.
20% chance to trigger
30% chance to trigger
40% chance to trigger
Chains
Has a chance to chain a cluster of mobs together and keep them bound for a short time.
1 sec. duration
2 sec. duration
3 sec. duration
Committed
Deal increased damage against already wounded enemies.
0-50% damage
0-75% damage
0-100% damage
Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
10% chance to trigger
15% chance to trigger
20% chance to trigger
Echo
Some of your attacks can be followed up by another attack in rapid succession.
5 sec. cooldown
4 sec. cooldown
3 sec. cooldown
Exploding
Mobs explode after they are defeated.
Deals 20% of enemy's health as damage.
Deals 40% of enemy's health as damage.
Deals 60% of enemy's health as damage.
Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
Small amount of fire damage per sec.
Medium amount of fire damage per sec.
Large amount of fire damage per sec.
Freezing
Slows mobs after hit for three seconds.
-20% reduced speed
-30% reduced speed
-40% reduced speed
Leeching
Defeating a mob heals you a small portion of the mob's max health.
4% of mob max health
6% of mob max health
8% of mob max health
Looting
Increases the chance for mobs to drop consumables
+100% increased chance
+200% increased chance
+300% increased chance
Prospector
Find more Emeralds on fallen enemies.
+100% increased chance
+200% increased chance
+300% increased chance
Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
Small amount of health healed
Medium amount of health healed
Large amount of health healed
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
5 sec. duration
10 sec. duration
15 sec. duration
Sharpness
Makes your weapon sharper, causing it to deal more damage.
+10% increased damage
+21% increased damage
+33% increased damage
Shockwave
The last attack in a combo launches a shockwave, damaging enemies
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Smiting
Increases damage against the Undead.
+20% increased damage
+30% increased damage
+40% increased damage
Soul Siphon
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
3 souls
6 souls
9 souls
Stunning
Chance to temporarily stun enemies
5% chance to trigger
10% chance to trigger
15% chance to trigger
Swirling
The last attack in a combo performs a swirling attack, damaging nearby enemies.
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds
-20% reduced damage
-30% reduced damage
-40% reduced damage
Wild Rage
Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.
20% chance to trigger
30% chance to trigger
40% chance to trigger
Chains
Has a chance to chain a cluster of mobs together and keep them bound for a short time.
1 sec. duration
2 sec. duration
3 sec. duration
Committed
Deal increased damage against already wounded enemies.
0-50% damage
0-75% damage
0-100% damage
Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
10% chance to trigger
15% chance to trigger
20% chance to trigger
Echo
Some of your attacks can be followed up by another attack in rapid succession.
5 sec. cooldown
4 sec. cooldown
3 sec. cooldown
Exploding
Mobs explode after they are defeated.
Deals 20% of enemy's health as damage.
Deals 40% of enemy's health as damage.
Deals 60% of enemy's health as damage.
Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
Small amount of fire damage per sec.
Medium amount of fire damage per sec.
Large amount of fire damage per sec.
Freezing
Slows mobs after hit for three seconds.
-20% reduced speed
-30% reduced speed
-40% reduced speed
Leeching
Defeating a mob heals you a small portion of the mob's max health.
4% of mob max health
6% of mob max health
8% of mob max health
Looting
Increases the chance for mobs to drop consumables
+100% increased chance
+200% increased chance
+300% increased chance
Prospector
Find more Emeralds on fallen enemies.
+100% increased chance
+200% increased chance
+300% increased chance
Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
Small amount of health healed
Medium amount of health healed
Large amount of health healed
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
5 sec. duration
10 sec. duration
15 sec. duration
Sharpness
Makes your weapon sharper, causing it to deal more damage.
+10% increased damage
+21% increased damage
+33% increased damage
Shockwave
The last attack in a combo launches a shockwave, damaging enemies
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Smiting
Increases damage against the Undead.
+20% increased damage
+30% increased damage
+40% increased damage
Soul Siphon
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
3 souls
6 souls
9 souls
Stunning
Chance to temporarily stun enemies
5% chance to trigger
10% chance to trigger
15% chance to trigger
Swirling
The last attack in a combo performs a swirling attack, damaging nearby enemies.
Deals a small amount of damage.
Deals a medium amount of damage.
Deals a large amount of damage.
Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds
-20% reduced damage
-30% reduced damage
-40% reduced damage
Wild Rage
Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.
20% chance to trigger
30% chance to trigger
40% chance to trigger