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Damage and Defence by MinecraftDungionsFan12

My optimal build.

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Whirlwind

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  • Ability 1: Casts Shockwaves
  • Ability 2: Spin attack
    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Committed

      Deal increased damage against already wounded enemies.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Protection

      Reduces damage taken


    Harp Crossbow

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  • Ability 1: Even More Projectiles
    • Rapid Fire

      Increases your attack speed.

    • Ricochet

      Small chance for arrows to ricochet off mobs.

    • Multishot

      Grants the chance to fire five arrows at once.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Torment Quiver

    Gives slow arrows that knocks back mobs and passes through walls.