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Cleric dnd by Llama

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Suns Grace

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  • Ability 1: Heals Allies in the Area
    • Smiting

      Increases damage against the Undead.

    • Weakening

      Your attacks decrease the attack damage of all nearby enemies for five seconds

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.


    Fox Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +20% weapon damage boost aura
  • Ability 3: Health potions heal nearby allies
    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Health Synergy

      When activating any artifact, you regain a small amount of health.

    • Protection

      Reduces damage taken


    Sabrewing

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  • Ability 1: Strong Charged Attacks
  • Ability 2: Heals Allies in the Area
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.

    • Multishot

      Grants the chance to fire five arrows at once.



    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Totem of Shielding

    This totem has mystical powers that shield those around it from projectiles.

    Soul Healer

    Heals the most injured ally nearby, including yourself.