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The Spider by anonymous
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Committed
Deal increased damage against already wounded enemies.
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
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Leeching
Defeating a mob heals you a small portion of the mob's max health.
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Anima Conduit
Each soul you absorb grants a small amount of health.
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Enigma Resonator
Give a chance to triple damage based on the number of souls you have.
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Unchanting
Projectiles deal more damage to enchanted enemies.