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Monk dnd by Llama
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
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Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
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Sharpness
Makes your weapon sharper, causing it to deal more damage.
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Thorns
Whenever you take damage, you deal damage back to the attacker.
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Cool Down
Reduces the cooldown time between uses of your artifacts.
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Anima Conduit
Each soul you absorb grants a small amount of health.
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Anima Conduit
Each soul you absorb grants a small amount of health.
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Anima Conduit
Each soul you absorb grants a small amount of health.