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Nocturnal Shinobi by Stompy

Replace Piercing with Cooldown Shot. Gild DK with Rampaging, SA with Rush, and PS with Overcharge.

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Dark Katana

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  • Ability 1: Extra damage to Undead
    • Committed

      Deal increased damage against already wounded enemies.

    • Exploding

      Mobs explode after they are defeated.

    • Shockwave

      The last attack in a combo launches a shockwave, damaging enemies


    Spider Armor

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  • Ability 1: 3% life steal aura
  • Ability 2: +25% melee attack speed
    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).


    Purple Storm

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  • Ability 1: Ranged damage
  • Ability 2: Increased Fire Rate
    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.

    • Infinity

      Chance to immediately replenish an arrow after shooting.

    • Piercing

      Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Light Feather

    Lets you tumble through the air, stunning and pushing back enemies as you go.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.