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Nocturnal Shinobi by Stompy
Replace Piercing with Cooldown Shot. Gild DK with Rampaging, SA with Rush, and PS with Overcharge.
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Committed
Deal increased damage against already wounded enemies.
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Exploding
Mobs explode after they are defeated.
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Shockwave
The last attack in a combo launches a shockwave, damaging enemies
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Growing
The fired shot grows in the air, dealing extra damage to distant targets.
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Infinity
Chance to immediately replenish an arrow after shooting.
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Piercing
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.