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Reliable Damage by Stompy

Deals reliable damage Gild DS with Void Strike, FMA with Final Shout, and EPB with Overcharge

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Diamond Sword

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  • Ability 1: Extra Damage
    • Committed

      Deal increased damage against already wounded enemies.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Cowardice

      While you are at full HP, you deal increased range and melee damage.


    Elite Power Bow

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  • Ability 1: Ranged damage
  • Ability 2: Strong Charged Attacks
  • Ability 3: Greater damage
    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.

    • Infinity

      Chance to immediately replenish an arrow after shooting.

    • Supercharge

      Charged shots deal more damage and have more pushback.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Fireworks Arrow

    Puts a fireworks arrow into your quiver. The arrow explodes on hit.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.