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Tom's all-around build by km

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Nightmares Bite

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  • Ability 1: Spawns poison clouds
  • Ability 2: Dual wield
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Sharpness

      Makes your weapon sharper, causing it to deal more damage.


    Dark Armor

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  • Ability 1: +100% Souls gathered
  • Ability 2: 35% Damage reduction
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Health Synergy

      When activating any artifact, you regain a small amount of health.


    Elite Power Bow

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  • Ability 1: Ranged damage
  • Ability 2: Strong Charged Attacks
  • Ability 3: Greater damage
    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.

    • Piercing

      Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.

    • Unchanting

      Projectiles deal more damage to enchanted enemies.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Light Feather

    Lets you tumble through the air, stunning and pushing back enemies as you go.

    Soul Healer

    Heals the most injured ally nearby, including yourself.