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Tom's all-around build by km
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
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Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
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Sharpness
Makes your weapon sharper, causing it to deal more damage.
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Health Synergy
When activating any artifact, you regain a small amount of health.
Elite Power Bow
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Growing
The fired shot grows in the air, dealing extra damage to distant targets.
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Piercing
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
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Unchanting
Projectiles deal more damage to enchanted enemies.