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The mage of the wild by ketchupflop
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Exploding
Mobs explode after they are defeated.
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Committed
Deal increased damage against already wounded enemies.
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
Fox Armor
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Gravity Pulse
A blast occurs every five seconds that pulls nearby enemies towards you
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Deflect
Grants a small chance to deflect incoming attacks.
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
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Bonus Shot
Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.
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Infinity
Chance to immediately replenish an arrow after shooting.