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The mage of the wild by ketchupflop

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Unnamed Blade

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  • Ability 1: Weakens enemy attacks
  • Ability 2: Reliable combo
    • Exploding

      Mobs explode after they are defeated.

    • Committed

      Deal increased damage against already wounded enemies.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.


    Fox Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +20% weapon damage boost aura
  • Ability 3: Health potions heal nearby allies
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Gravity Pulse

      A blast occurs every five seconds that pulls nearby enemies towards you

    • Deflect

      Grants a small chance to deflect incoming attacks.


    Noctural Bow

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  • Ability 1: Steals Speed
  • Ability 2: +2 Soul Gathering
    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

    • Bonus Shot

      Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.

    • Infinity

      Chance to immediately replenish an arrow after shooting.



    Golem Kit

    Summon Damage

    Corrupted Beacon

    Fires a high-powered beam that continuously damages mobs.

    Ghost Cloak

    Briefly gain Ghost Form, allowing you to move through mobs and absorb some damage.