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Tank (Most Used Setup?) by Seraria3

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Fighters Bindings

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  • Ability 1: Boosts attack speed
  • Ability 2: Turbo Punches
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Swirling

      The last attack in a combo performs a swirling attack, damaging nearby enemies.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Champion's Armor

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  • Ability 1: Mobs target you more
  • Ability 2: 35% Damage reduction
  • Ability 3: -40% potion cooldown
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Potion Barrier

      Whenever you use a healing potion, you take -90% damage for a short duration.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Guardian Bow

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  • Ability 1: Ranged damage
  • Ability 2: Strong Charged Attacks
  • Ability 3: Super Charged Arrows
    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Accelerate

      Increase attack speed for each consecutive shot. Resets one second after the attack.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Iron Hide Amulet

    It provides a major boost to defense for a short time.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.