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Soul Sap by Rod

Drain and pain never die

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Jailors Scythe

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  • Ability 1: Binds and chains enemies
  • Ability 2: +2 Soul Gathering
    • Echo

      Some of your attacks can be followed up by another attack in rapid succession.

    • Soul Siphon

      When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.

    • Weakening

      Your attacks decrease the attack damage of all nearby enemies for five seconds


    Wither Armor

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  • Ability 1: 35% damage reduction
  • Ability 2: +100% souls gathered
  • Ability 3: 3% life steal aura
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Protection

      Reduces damage taken


    Feral Soul Crossbow

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  • Ability 1: Souls critical boost
  • Ability 2: +2 Soul Gathering
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Enigma Resonator

      Give a chance to triple damage based on the number of souls you have.

    • Accelerate

      Increase attack speed for each consecutive shot. Resets one second after the attack.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Harvester

    When used, the Harvester releases souls in an explosion. (Requires Souls)

    Soul Healer

    Heals the most injured ally nearby, including yourself.