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Cleric by YeshMan

tanky healer

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Suns Grace

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  • Ability 1: Heals Allies in the Area
    • Smiting

      Increases damage against the Undead.

    • Stunning

      Chance to temporarily stun enemies

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Thorns

      Whenever you take damage, you deal damage back to the attacker.

    • Burning

      Every 0.5 seconds damages all enemies in melee range.


    Sabrewing

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  • Ability 1: Strong Charged Attacks
  • Ability 2: Heals Allies in the Area
    • Bonus Shot

      Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.

    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.

    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.



    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Totem of Shielding

    This totem has mystical powers that shield those around it from projectiles.

    Soul Healer

    Heals the most injured ally nearby, including yourself.