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Fire and Ice by WickedDungeoneer

It's not that nice :)

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Frost Scythe

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  • Ability 1: Slows mobs
  • Ability 2: +2 Soul Gathering
    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.

    • Exploding

      Mobs explode after they are defeated.

    • Sharpness

      Makes your weapon sharper, causing it to deal more damage.


    Frostbite Armor

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  • Ability 1: Spawns a Snowy Companion
  • Ability 2: +100% souls gathered
  • Ability 3: +30% ranged damage
    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Fire Trail

      Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.


    Lightning Harp Crossbow

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  • Ability 1: Chance to ricochet
  • Ability 2: Multiple projectiles
    • Gravity

      This effect pulls mobs in range towards the weapon's impact point.

    • Unchanting

      Projectiles deal more damage to enchanted enemies.

    • Infinity

      Chance to immediately replenish an arrow after shooting.



    Flaming Quiver

    Gives you Burning Arrows.

    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Shock Powder

    Stuns nearby enemies.