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Cold Soul by WickedGamerS

A Frosty Ranged Offense

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Frost Scythe

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  • Ability 1: Slows mobs
  • Ability 2: +2 Soul Gathering
    • Freezing

      Slows mobs after hit for three seconds.

    • Shockwave

      The last attack in a combo launches a shockwave, damaging enemies

    • Soul Siphon

      When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.


    Frostbite Armor

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  • Ability 1: Spawns a Snowy Companion
  • Ability 2: +100% souls gathered
  • Ability 3: +30% ranged damage
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).


    Feral Soul Crossbow

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  • Ability 1: Souls critical boost
  • Ability 2: +2 Soul Gathering
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Enigma Resonator

      Give a chance to triple damage based on the number of souls you have.

    • Unchanting

      Projectiles deal more damage to enchanted enemies.



    Soul Healer

    Heals the most injured ally nearby, including yourself.

    Fireworks Arrow

    Puts a fireworks arrow into your quiver. The arrow explodes on hit.

    Torment Quiver

    Gives slow arrows that knocks back mobs and passes through walls.