0

Full Metal Samurai by

Master’s Katana: Leeching, Void Strike, Critical Hit, Rampaging. Full Metal Armor: Final Shout, Snowball, Chilling, Frenzied. Elite Power Bow: Multi-shot, Super Charge, Power, Roll Charge

Add to favorites



Masters Katana

Card image cap

  • Ability 1: Increases critical hit chance
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.

    • Rampaging

      After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.


    Full Metal Armor

    Card image cap

  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Frenzied

      While you're at less than half health, your attack speed is increased.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).


    Elite Power Bow

    Card image cap

  • Ability 1: Ranged damage
  • Ability 2: Strong Charged Attacks
  • Ability 3: Greater damage
    • Multishot

      Grants the chance to fire five arrows at once.

    • Supercharge

      Charged shots deal more damage and have more pushback.

    • Power

      Boosts arrow damage.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Fireworks Arrow

    Puts a fireworks arrow into your quiver. The arrow explodes on hit.

    Iron Hide Amulet

    It provides a major boost to defense for a short time.