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Wizard dnd by Llama

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Gauntlets

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  • Ability 1: Relentless Combo
    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.

    • Freezing

      Slows mobs after hit for three seconds.

    • Soul Siphon

      When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.


    Ember Robe Armor

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  • Ability 1: Burns Nearby Enemies
  • Ability 2: -25% artifact cooldown
  • Ability 3: +15% movespeed aura
    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Thundering

      Has 30% chance to summon a lightning strike that damages nearby enemies.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Noctural Bow

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  • Ability 1: Steals Speed
  • Ability 2: +2 Soul Gathering
    • Infinity

      Chance to immediately replenish an arrow after shooting.

    • Unchanting

      Projectiles deal more damage to enchanted enemies.

    • Piercing

      Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.



    Lightning Rod

    You can spend souls to call down a bolt of lightning onto an area.

    Wind Horn

    Pushes enemies away from you and slows them briefly.

    Torment Quiver

    Gives slow arrows that knocks back mobs and passes through walls.