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Wizard dnd by Llama
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Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
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Freezing
Slows mobs after hit for three seconds.
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Soul Siphon
When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.
Ember Robe Armor
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Cool Down
Reduces the cooldown time between uses of your artifacts.
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Thundering
Has 30% chance to summon a lightning strike that damages nearby enemies.
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Cool Down
Reduces the cooldown time between uses of your artifacts.
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Infinity
Chance to immediately replenish an arrow after shooting.
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Unchanting
Projectiles deal more damage to enchanted enemies.
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Piercing
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.