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Monk dnd by Llama

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Fighters Bindings

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  • Ability 1: Boosts attack speed
  • Ability 2: Turbo Punches
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Sharpness

      Makes your weapon sharper, causing it to deal more damage.


    Battle Robe

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  • Ability 1: -25% Artifact cooldown
  • Ability 2: +30% Melee damage
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Thorns

      Whenever you take damage, you deal damage back to the attacker.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Bow

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    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Anima Conduit

      Each soul you absorb grants a small amount of health.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Iron Hide Amulet

    It provides a major boost to defense for a short time.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.