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Healer build by max22

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Highland Axe

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  • Ability 1: Stuns Mobs
  • Ability 2: Spin attack
    • Shockwave

      The last attack in a combo launches a shockwave, damaging enemies

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Committed

      Deal increased damage against already wounded enemies.


    Fox Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +20% weapon damage boost aura
  • Ability 3: Health potions heal nearby allies
    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.


    Hunters Promise

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  • Ability 1: Pets Attack Targeted Mobs
  • Ability 2: Chance to Regain Arrows
    • Gravity

      This effect pulls mobs in range towards the weapon's impact point.

    • Unchanting

      Projectiles deal more damage to enchanted enemies.

    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.



    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Flaming Quiver

    Gives you Burning Arrows.