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Crowd control take 2 by Stompy
My second take on a crowd control build
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Chains
Has a chance to chain a cluster of mobs together and keep them bound for a short time.
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Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.
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Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Frenzied
While you're at less than half health, your attack speed is increased.
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Bonus Shot
Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
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Infinity
Chance to immediately replenish an arrow after shooting.