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Holy crap this is broken by Stompy
Gild FB with refreshment, FMA with reckless, and LHC with growing.
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Exploding
Mobs explode after they are defeated.
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Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
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Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
Full Metal Armor
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Cowardice
While you are at full HP, you deal increased range and melee damage.
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Chain Reaction
Has a chance to fire five arrows in all directions on impact.
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
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Infinity
Chance to immediately replenish an arrow after shooting.