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Holy crap this is broken by Stompy

Gild FB with refreshment, FMA with reckless, and LHC with growing.

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Fighters Bindings

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  • Ability 1: Boosts attack speed
  • Ability 2: Turbo Punches
    • Exploding

      Mobs explode after they are defeated.

    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Cowardice

      While you are at full HP, you deal increased range and melee damage.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).


    Lightning Harp Crossbow

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  • Ability 1: Chance to ricochet
  • Ability 2: Multiple projectiles
    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.

    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

    • Infinity

      Chance to immediately replenish an arrow after shooting.



    Golem Kit

    Summon Damage

    Iron Hide Amulet

    It provides a major boost to defense for a short time.

    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.