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Fighters Bindings

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  • Ability 1: Boosts attack speed
  • Ability 2: Turbo Punches
    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Shockwave

      The last attack in a combo launches a shockwave, damaging enemies

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Protection

      Reduces damage taken

    • Thorns

      Whenever you take damage, you deal damage back to the attacker.

    • Deflect

      Grants a small chance to deflect incoming attacks.


    Sabrewing

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  • Ability 1: Strong Charged Attacks
  • Ability 2: Heals Allies in the Area
    • Punch

      Boosts arrow pushback.

    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Power

      Boosts arrow damage.



    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.