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Elemental melee by Thandeepool_fan

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Frost Scythe

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  • Ability 1: Slows mobs
  • Ability 2: +2 Soul Gathering
    • Chains

      Has a chance to chain a cluster of mobs together and keep them bound for a short time.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.


    Frostbite Armor

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  • Ability 1: Spawns a Snowy Companion
  • Ability 2: +100% souls gathered
  • Ability 3: +30% ranged damage
    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Electrified

      Rolling zaps nearby enemies with lightning bolts, dealing damage.


    Firebolt Thrower

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  • Ability 1: Chance of Chain Reaction
  • Ability 2: Explodes on Impact
    • Piercing

      Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.

    • Multishot

      Grants the chance to fire five arrows at once.

    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.



    Flaming Quiver

    Gives you Burning Arrows.

    Boots of Swiftness

    Gives a short boost to movement speed.

    Light Feather

    Lets you tumble through the air, stunning and pushing back enemies as you go.