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Soul damage build by Monkman4800

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Frost Scythe

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  • Ability 1: Slows mobs
  • Ability 2: +2 Soul Gathering
    • Soul Siphon

      When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.

    • Echo

      Some of your attacks can be followed up by another attack in rapid succession.

    • Shockwave

      The last attack in a combo launches a shockwave, damaging enemies


    Souldancer Robe

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +100% souls gathered
  • Ability 3: +50% artifact damage
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Soul Speed

      When you gather a soul, you gain a 1% stacking movement speed boost for a short time.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Bow Of Lost Souls

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  • Ability 1: Chance for Multishot
  • Ability 2: +2 Soul Gathering
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Enigma Resonator

      Give a chance to triple damage based on the number of souls you have.

    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.



    Corrupted Beacon

    Fires a high-powered beam that continuously damages mobs.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Totem of Shielding

    This totem has mystical powers that shield those around it from projectiles.