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Hells guardian by Ayeyerma47

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Jailors Scythe

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  • Ability 1: Binds and chains enemies
  • Ability 2: +2 Soul Gathering
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Fire Aspect

      Sets mobs on fire for three seconds, dealing damage over time.

    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.


    Archers Armor

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  • Ability 1: +15% movespeed aura
  • Ability 2: More arrows per bundle
  • Ability 3: More ranged damage
    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Thorns

      Whenever you take damage, you deal damage back to the attacker.

    • Fire Trail

      Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.


    Doom Crossbow

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  • Ability 1: Powerful Shots
  • Ability 2: Additional Knockback
    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

    • Enigma Resonator

      Give a chance to triple damage based on the number of souls you have.

    • Anima Conduit

      Each soul you absorb grants a small amount of health.



    Corrupted Beacon

    Fires a high-powered beam that continuously damages mobs.

    Ghost Cloak

    Briefly gain Ghost Form, allowing you to move through mobs and absorb some damage.

    Flaming Quiver

    Gives you Burning Arrows.