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Hells guardian by Ayeyerma47
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
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Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
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Leeching
Defeating a mob heals you a small portion of the mob's max health.
Archers Armor
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Thorns
Whenever you take damage, you deal damage back to the attacker.
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Fire Trail
Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
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Enigma Resonator
Give a chance to triple damage based on the number of souls you have.
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Anima Conduit
Each soul you absorb grants a small amount of health.