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Techronin72 by Techronin72
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Exploding
Mobs explode after they are defeated.
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Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
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Radiance
Has a 20% chance to spawn a circular area that heals all allies within it.
Renegade Armor
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Cowardice
While you are at full HP, you deal increased range and melee damage.
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Cool Down
Reduces the cooldown time between uses of your artifacts.
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Multishot
Grants the chance to fire five arrows at once.
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Bonus Shot
Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.
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Punch
Boosts arrow pushback.