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highland flame-dasher by opo
burns all in it's path
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Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
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Committed
Deal increased damage against already wounded enemies.
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Leeching
Defeating a mob heals you a small portion of the mob's max health.
Highland Armor
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
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Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).
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Fuse Shot
Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
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Bonus Shot
Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage.
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Gravity
This effect pulls mobs in range towards the weapon's impact point.