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Da healer by anonymous

I wanted to make a different version of my past healing build, so I insured that this build included even more healing bonuses with the RADIANCE enchantment on both melee and ranged weapons. Also including Suns Grace which heals Allies!

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Suns Grace

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  • Ability 1: Heals Allies in the Area
    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Fox Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +20% weapon damage boost aura
  • Ability 3: Health potions heal nearby allies
    • Thundering

      Has 30% chance to summon a lightning strike that damages nearby enemies.

    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.


    Sabrewing

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  • Ability 1: Strong Charged Attacks
  • Ability 2: Heals Allies in the Area
    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.

    • Radiance Shot

      Has a 20% chance to spawn a circular area that heals all allies within it.



    Love Medallion

    Turn up to three hostile mobs into allies for ten seconds before they disappear.

    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Totem of Shielding

    This totem has mystical powers that shield those around it from projectiles.