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Solo build by BionicWaffleMan

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Venom Glaive

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  • Ability 1: Spawns poison clouds
  • Ability 2: Longer melee reach
    • Swirling

      The last attack in a combo performs a swirling attack, damaging nearby enemies.

    • Exploding

      Mobs explode after they are defeated.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.


    Splendid Robe Armor

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  • Ability 1: +50% artifact damage
  • Ability 2: -25% artifact cooldown
  • Ability 3: +30% melee damage
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Burning

      Every 0.5 seconds damages all enemies in melee range.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Lightning Harp Crossbow

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  • Ability 1: Chance to ricochet
  • Ability 2: Multiple projectiles
    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

    • Gravity

      This effect pulls mobs in range towards the weapon's impact point.

    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.



    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Golem Kit

    Summon Damage