0
One man army by Manny2times
Don't die, deal damage, theoretical build
-
Leeching
Defeating a mob heals you a small portion of the mob's max health.
-
Critical Hit
Gives you a chance to inflict critical hits dealing triple damage.
-
Committed
Deal increased damage against already wounded enemies.
Wither Armor
-
Cool Down
Reduces the cooldown time between uses of your artifacts.
-
Frenzied
While you're at less than half health, your attack speed is increased.
-
Thorns
Whenever you take damage, you deal damage back to the attacker.
-
Anima Conduit
Each soul you absorb grants a small amount of health.
-
Infinity
Chance to immediately replenish an arrow after shooting.
-
Power
Boosts arrow damage.