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One man army by Manny2times

Don't die, deal damage, theoretical build

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Heartstealer

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  • Ability 1: Leeches health from mobs
  • Ability 2: Powerful pushback
    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.

    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Committed

      Deal increased damage against already wounded enemies.


    Wither Armor

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  • Ability 1: 35% damage reduction
  • Ability 2: +100% souls gathered
  • Ability 3: 3% life steal aura
    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Frenzied

      While you're at less than half health, your attack speed is increased.

    • Thorns

      Whenever you take damage, you deal damage back to the attacker.


    Red Snake

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  • Ability 1: Strong Charged Attacks
  • Ability 2: Chance for Arrows to Explode
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Infinity

      Chance to immediately replenish an arrow after shooting.

    • Power

      Boosts arrow damage.



    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Totem of Regeneration

    A totem that creates a circular aura, healing you and your allies.

    Soul Healer

    Heals the most injured ally nearby, including yourself.