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Iron Wind by I make builds

Do consistent and significant damage, and have decent survivability

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Whirlwind

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  • Ability 1: Casts Shockwaves
  • Ability 2: Spin attack
    • Committed

      Deal increased damage against already wounded enemies.

    • Swirling

      The last attack in a combo performs a swirling attack, damaging nearby enemies.

    • Rampaging

      After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Potion Barrier

      Whenever you use a healing potion, you take -90% damage for a short duration.


    Noctural Bow

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  • Ability 1: Steals Speed
  • Ability 2: +2 Soul Gathering
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Gravity

      This effect pulls mobs in range towards the weapon's impact point.

    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Soul Healer

    Heals the most injured ally nearby, including yourself.