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Soul Claymore by

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Broadsword

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  • Ability 1: Extra Damage
  • Ability 2: Powerful Pushback
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.

    • Echo

      Some of your attacks can be followed up by another attack in rapid succession.


    Full Metal Armor

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  • Ability 1: 30% chance to negate hits
  • Ability 2: +30% melee damage
  • Ability 3: 35% damage reduction
  • Ability 4: 100% longer roll cooldown
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Cool Down

      Reduces the cooldown time between uses of your artifacts.


    Feral Soul Crossbow

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  • Ability 1: Souls critical boost
  • Ability 2: +2 Soul Gathering
    • Tempo Theft

      Steals a small amount of a mob's movement speed and gives it to you for four seconds.

    • Infinity

      Chance to immediately replenish an arrow after shooting.

    • Anima Conduit

      Each soul you absorb grants a small amount of health.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Iron Hide Amulet

    It provides a major boost to defense for a short time.