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Fire and Ice by WickedDungeoneer
It's not that nice :)
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Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
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Exploding
Mobs explode after they are defeated.
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Sharpness
Makes your weapon sharper, causing it to deal more damage.
Frostbite Armor
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Burning
Every 0.5 seconds damages all enemies in melee range.
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Cool Down
Reduces the cooldown time between uses of your artifacts.
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Fire Trail
Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.
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Gravity
This effect pulls mobs in range towards the weapon's impact point.
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Unchanting
Projectiles deal more damage to enchanted enemies.
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Infinity
Chance to immediately replenish an arrow after shooting.