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Whirlwind Mercenary by

Whirlwind: Swirling, Void Strike, Leeching, Critical Hit. Renegade Armor: Chilling, Cooldown, Final Shout, Protection. Harp Crossbow: Multi-Shot, Chain Reaction, Fuse Shot, Infinity.

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Whirlwind

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  • Ability 1: Casts Shockwaves
  • Ability 2: Spin attack
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Renegade Armor

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  • Ability 1: 35% Damage Reduction
  • Ability 2: +25% Melee Attack Speed
  • Ability 3: +20% Weapon Damage Boost Aura
    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Protection

      Reduces damage taken


    Harp Crossbow

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  • Ability 1: Even More Projectiles
    • Chain Reaction

      Has a chance to fire five arrows in all directions on impact.

    • Fuse Shot

      Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

    • Multishot

      Grants the chance to fire five arrows at once.



    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Iron Hide Amulet

    It provides a major boost to defense for a short time.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.