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The Soul Collector by anon

Gain 8-34 souls per kill and use them to heal as well as charge artifacts and make big hits with your ranged

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Jailors Scythe

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  • Ability 1: Binds and chains enemies
  • Ability 2: +2 Soul Gathering
    • Soul Siphon

      When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.

    • Sharpness

      Makes your weapon sharper, causing it to deal more damage.

    • Swirling

      The last attack in a combo performs a swirling attack, damaging nearby enemies.


    Wither Armor

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  • Ability 1: 35% damage reduction
  • Ability 2: +100% souls gathered
  • Ability 3: 3% life steal aura
    • Cool Down

      Reduces the cooldown time between uses of your artifacts.

    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Snowball

      Fires a snowball at a nearby enemy every few seconds, briefly stunning it.


    Feral Soul Crossbow

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  • Ability 1: Souls critical boost
  • Ability 2: +2 Soul Gathering
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Multishot

      Grants the chance to fire five arrows at once.

    • Infinity

      Chance to immediately replenish an arrow after shooting.



    Soul Healer

    Heals the most injured ally nearby, including yourself.

    Torment Quiver

    Gives slow arrows that knocks back mobs and passes through walls.

    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.