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OP Set Up by BlazingPhoenix0

Tank And Melee Fighter

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Fighters Bindings

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  • Ability 1: Boosts attack speed
  • Ability 2: Turbo Punches
    • Critical Hit

      Gives you a chance to inflict critical hits dealing triple damage.

    • Leeching

      Defeating a mob heals you a small portion of the mob's max health.

    • Radiance

      Has a 20% chance to spawn a circular area that heals all allies within it.


    Wither Armor

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  • Ability 1: 35% damage reduction
  • Ability 2: +100% souls gathered
  • Ability 3: 3% life steal aura
    • Final Shout

      When your health drops below 25%, all your artifacts are used (ignoring cooldown periods).

    • Chilling

      Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

    • Snowball

      Fires a snowball at a nearby enemy every few seconds, briefly stunning it.


    Lightning Harp Crossbow

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  • Ability 1: Chance to ricochet
  • Ability 2: Multiple projectiles
    • Anima Conduit

      Each soul you absorb grants a small amount of health.

    • Multishot

      Grants the chance to fire five arrows at once.

    • Growing

      The fired shot grows in the air, dealing extra damage to distant targets.



    Gong of Weakening

    Weakens enemies in a large area around the bearer, decreasing their ability to damage and their defense points.

    Death Cap Mushroom

    Greatly increases attack and movement speed.

    Corrupted Beacon

    Fires a high-powered beam that continuously damages mobs.